The first week at the beginning of the school year is a commencement period, a period to get to know the immediate surrounding and Cikal community . Back from a long holiday, students are all excited to see what’s new in Sekolah Cikal Cilandak. The building, new classroom setup, new teachers (as they are now in different level), new classmates, and new things to learn and explore.
Usually, teachers take students to go around the school, as a way to get to know the environment and people around the school. This year, grade 3 and 4 students are taking their treasure hunt activity to the next level. They use iPads to scan the QR codes. These codes are posted on the walls, each one contain clues or instructions, such as; “Rhythm, beat, is played in here, loud and clear” or “ you need to find the PYP Coordinator”. When they found the answer, they will see another QR code to scan for the next problem or questions to solve.
In short, we turn school tour activity into PokemonGO-like game, where the person who play it has to scan the surrounding, not by using augmented reality apps, just QR code reader and print-out QR codes posted the school’s walls.
QR code can be used in the classroom as well, it makes teaching and learning more fun, engaging and challenging. Here are some ideas:
- Replacing boring written test or quiz into mobile and more interactive quiz activity. Create the quiz in Google Form, generate the link into QR code, print it on paper, and post it on classroom wall. You can include QR codes in bus stop activity, each QR code stands for one question /problem. Students can only move to the next station once they managed to solve the problem.
- Differentiate Task. For example you are teaching about governmental system and you have some videos and articles for your students to go through. Divide the class into several groups, have them watch different videos or read different articles. Post the link into QR codes in several learning stations, have them discuss it in groups.
- Treasure Hunt game/ Pokemonlike game. Use the QR code as clues for playing treasure hunt game. Insert links of riddles or clues that can lead the way to the next station. Just like we did for school tour activity in Sekolah Cikal.
Here is how to make a QR code:
- Copy the link of the file, video, website or social media page that you want to share.
- Open QR code generator such as kaywa.com, mobile-barcodes.com or beetagg.com, or just simply googled QR generator and it will display many webpage of QR generators.
- Once you received a png or jpeg image from the QR generator, you can share or print your QR code.
The children’s face beamed with excitement as they went around the school looking for another QR code to be found. Occasionally we heard them saying something like, “This is awesome!” and “I like this activity” and “This is the best treasure hunt ever!”.
The use of technology has definitely adds zest in the learning process. Not only for the children, but for the teachers as well. We come to realize, that when handled well it can be a tool to ignite further learning and create ideas.
Marsaria Primadona (Pima)
Apple Distinguished Educator
Sekolah Cikal Cilandak
The PYP librarian roles in PYP is nurturing internationally-minded, lifelong learners and readers. Those roles are expanded more than either collection maintenance and development or circulation & reference service.
Cikal Baca-Baca is how we called our library. The transformation of library function has challenged to the librarians because there were paradigm shift to move up from a conventional library to 21st Century Library.
Our library programs have been developing progressively by collaborating to Unit of Inquiry and integrated to some subjects. Those programs are happened as a valid result of working together with cross level teachers to support any teaching and learning process at school. There are two activities students could learn and explore ; Library and computer visits for learning library and research skills . Those visits are the students gain skills about how to get information from any platform of paperback or online. The students hopefully could differentiate which information is credible, relevant, reliable and current or if it is phony and bias. Those skills are fundamentals for independent learners anywhere they are whether it is for learning or pleasure.
The spread of powerful mobile devices has put the World Wide Web at our fingertips. So, what changes of the horizon for…LIBRARY OF THE FUTURE. Students explore how the internet could give them amazing ways to collaborate with other people and subjects. However they do not realize about how much important of internet safety is as a lead to be digital citizenship. Being a good digital citizen is more than knowing their way around the web. It is about connecting and collaborating in ways they did not even know were possible and also give credits any information by citing sources.
The library of 21st provides a welcoming space to collaborate, creative, explore, innovate among students, teachers and community by bringing physical and digital learning.
Teacher-Librarian Sekolah Cikal Cilandak
There is no doubt that children are more engaged in technology these days than any other time in the past. Teaching and nurturing a digital native allows teachers, as digital immigrants, the opportunity to learn and adapt within an innovative digital world. Students agree that ICT tools are very beneficial in helping them complete school assignments. They believe that when ICT is integrated with teaching instructions in the classroom a more engaging and meaningful learning process will take place.
In Year 4, we are committed to embedding ICT into everyday classroom practices. Some examples of activities that have been conducted in class are:
- School Email
Starting from Year 3, Sekolah Cikal have provided students with a personal school email. The purpose of this email is to accommodate students needs in ICT, particularly when utilizing web applications for school purposes. In Year 4, students have to check their email regularly to keep their assignments and projects up to date.
- Google Classroom
The need for virtual classrooms in education has been raised in order to enlarge the scope of learning. The teaching and learning process can be broaden outside the classroom, this enables both students and teachers to interact and discuss specific subjects through Google Classroom. Since the beginning of Year 4, teachers have utilized this application as a way to send school assignments and projects.
- Google Docs & Google Slides
Year 4 utilize Google docs and Google slides as a part of our ICT commitment to paperless tasks. Google docs and Google slides allow students to collaborate on their ideas within one file. Each term, Year 4 publishes a collaborative E-Book, all students participate and share their ideas. This activity has empowered students to engage actively in their writing process.
- Google Sites
Students are encourage to share their academic performance in a portfolio as a part of taking ownership of their learning. Google Sites is a suitable platform for Year 4 students to showcase their learning evidence and share it with their friends and parents.
WHAT’S NEW THIS TERM
As members of a lifelong learning community, Year 4 teachers are determined to continuously enhance their skills and commitment to strengthen student’s ICT competencies. In the coming term we have made arrangements for the following ICT programs:
- Infographic application Canva
This web based app will assist Year 4 students in creating an infographic campaign about the use of media. Data collection for the infographic will be gathered using surveys as a part of our math data handling unit. Students will also need to apply principles and elements of art in their campaign.
Students are expected to create a video campaign using iMovie to encourage the audience to use media safely. The skills will be developed through classroom instruction and we will consistently utilize the media resources center to heighten students ICT knowledge.
One of the challenges that teachers often encounter is the amount of distraction that arises due to the use of a gadget. Teachers frequently ask students to complete their tasks within a specific time frame and limit their distraction by implying several strategies. Students can easily get carried away when they are in front of technological devices.
Here are a few ways to enhance students self regulated skills as well as prevent over attachment to gadgets at home:
- Parents and children can establish an essential agreement on how to use the technological devices or web based applications safely.
- Parents and children can create a schedule of appropriate time for using the device, and plan fun physical activities for children to engage in at other times.
- Parents can remind children about the importance of moderation. Be sure to offer praise when they demonstrate restraint in the use of technological devices and follow the agreement that has been set.
- Write down the objective for using a technological device and set a time limit. Ensure children adhere to the time constraint.
Grade 4 teacher
This article highlights year 3 students inquiry into migration and exploration through inquiry led personal central ideas and action through ICT integration.
“When you’re curious, you find lots of interesting things to do.”- Walt Disney
‘How the World Works’ is the trans-disciplinary theme that motivated Global Jaya School’s Year 3 students exploration into the world around them.
Students began by creating their personal, central ideas that drove their inquiry into a topic of their choice. They achieved this through using the Tubric model, which guides learners to form student inquiry questions.
Students integrated ICT by creating personal WIX websites that illustrated their line of inquiry.
Here is an example of a student’s work.
http://annayr3.wixsite.com/daffa-3b (use this as a sample for the blog site of what year 3 students did to show their learning)
Anna R. Cottrell Year 3 teacher Global Jaya School